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Why Input Controls Can Make or Break Your Game
Lessons from building the input control system for Gangs of Gaddis When we talk about great games, we often focus on visuals, mechanics, or progression systems. But there’s a layer underneath all of that which players interact with every single second, The input system. If that layer feels off, everything else starts to crumble. While building Gangs of Gaddis, input controls became one of the most critical pillars of the experience, especially because the game is designed for
Pranav Paharia
May 13 min read


🧠 Becoming the God of Memory: How I Use Async Loading to Control Gangs of Gaddis World in Unreal Engine
As a game developer, I often think of myself as the god of my world — deciding what exists, when it exists, and how long it stays in memory. While artists and designers create the world’s beauty — the reflections, the smoke trails, the intricate metal panels on a car — I’m the one making sure that beauty runs at 60 frames per second . In my game Gangs of Gaddis , which mixes vehicle combat, explosions, and powerup chaos inside colorful Indian-inspired towns, every second on
Pranav Paharia
Oct 30, 20257 min read
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